local font = draw.create_font("Verdana", 12)
callbacks.init("on_paint", function()
local entities = entity.get_entities_by_classid(100) -- Inferno entity
for i = 1, #entities do
local inferno = entities[i]
if inferno then
local origin = inferno:get_absorigin()
local screen = draw.world_to_screen(origin)
local inferno_spawn = inferno:get_offset(0x20)
local inferno_spawn_time = inferno_spawn:get_float()
draw.string(font, screen.x, screen.y, color_rgb(255, 255, 255), tostring(inferno_spawn_time), true)
end
end
end)