✨beam_sys

draw_beam_circle_points

beam_sys.get_material_by_name(beam_info: beam_info)

draw_beam_points

beam_sys.draw_beam_points(beam_info: beam_info)

draw_beam_ring

beam_sys.draw_beam_ring(beam_info: beam_info)

draw_beam_ring_point

beam_sys.draw_beam_ring_point(beam_info: beam_info)

Name
Type
Description

m_vecStart

vector

-

m_vecEnd

vector

-

m_nType

integer

-

m_bRenderable

bool

-

m_nFlags

integer

-

m_pszModelName

string

-

m_flHaloScale

float

-

m_flLife

float

-

m_flWidth

float

-

m_flEndWidth

float

-

m_flFadeLength

float

-

m_flAmplitude

float

-

m_flSpeed

float

-

m_flFrameRate

float

-

m_nHaloIndex

integer

-

m_nStartFrame

integer

-

m_flBrightness

float

-

m_flRed

float

-

m_flGreen

float

-

m_flBlue

float

-

using:

local beam = beam_info()
beam.m_flRed = 15
beam.m_flGreen = 15
beam.m_flBlue = 16

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