beam_sys.get_material_by_name(beam_info: beam_info)
beam_sys.draw_beam_points(beam_info: beam_info)
beam_sys.draw_beam_ring(beam_info: beam_info)
beam_sys.draw_beam_ring_point(beam_info: beam_info)
m_vecStart
vector
-
m_vecEnd
m_nType
integer
m_bRenderable
bool
m_nFlags
m_pszModelName
string
m_flHaloScale
float
m_flLife
m_flWidth
m_flEndWidth
m_flFadeLength
m_flAmplitude
m_flSpeed
m_flFrameRate
m_nHaloIndex
m_nStartFrame
m_flBrightness
m_flRed
m_flGreen
m_flBlue
Last updated 2 years ago
local beam = beam_info() beam.m_flRed = 15 beam.m_flGreen = 15 beam.m_flBlue = 16